Friday, March 30, 2012
Gardens of Time
Interaction:
In the game Gardens of Time there are several ways of interaction available. The way that it provides interaction is that it is a social network that allows you to post comments about game and it allow you to invite friends to play and allows you to visit friends gardens to help with quest. Also allows you to challenge other players around the world and lets you sent out gifts and hints to other players and recieve them.
Customization:
In the game Garden of Time you can customize the garden to look however you want to decorate it. The game offers six different tabs to do this. You can uses paths, decorations and expanisons to decorate the landscape. Then you can use the artifacts, building, and wonders tabs to add many new items to your garden. The more levels you reach the more options you have.
Cycle of Expertise:
In the game of Garden of Time you have several differnent theme with many levels. You play the scenes numerous times and each time you complete a scene you earn points, that go to star rating. But to get all four stars you need to play through the same scenes many times. Also the faster you find the hidden objects the more bonus points you can get.
Exploring:
The game of Garden of Time has a number of different chapters and scenes to explore. Each chapter offers a different theme and a different amount of hidden objects needed to be found. Also under the different chapters you will see never identical scenarios.
Context:
The game Gardens of Time was several ways to get help with the game. When playing the game it offers hints and goggles to help find the hidden objects. Also you can ask other players for hints and you can offer them hints. While playing the game tutorials come up telling you where you need to go and what the objectives are the need completed in the area.
Double Entry Journal #9
Quote:
"What parents should be far more concerned about is the relatively pitiful amount of learning going on in our classrooms. As the statistics clearly show, this is a worldwide disgrace. And its clearly not the fault of the kids. Children instinctively want to learn, and are drawn to the places where learning actually happens- such as their video and computer games. Infact, game playing kids learn so much it often intimidates their teachers"(Prensky, 2002).
Response:
I think that Prensky claim of parents needing to be more concerned about the pitiful amount of learning in the classroom than about learning with video games is a good point. I think that with today's standards of education like the No Child Left Behind, students are not receiving a in depth learning experience in the classroom anymore because most teachers do not have enough time to cover every subject at an in depth level and still meet their state required standards. I am not all blaming teachers for this. One reason that I think teachers do not use the video game technology available is because they feel that the way they have been teaching for years works, so why change. However most kids in today's society are technology learns, so I do think that more in depth learning can come from teachers of today and future generations investing in the learning the technologies equipment that can offer the student a chance to learn new skills but be able to enforce the ones that they already have been taught without putting the teacher behind in meeting her standards. It's the point to motivate and inspire are students to learn and if it takes video games to do that I say why not ( Prensky, 2002).
Reference:
Prensky, Marc. "Whats Kids Learn That's POSITIVE From Playing Video Games." N.p., 2002. Web. 26 Mar. 2012. http://www.marcprensky.com/writing/Prensky%20-%20What%20Kids%20Learn%20Thats%20POSITIVE%20From%20Playing%20Video%20Games.pdf.
Related Resource:
Article - "Encouraging Teacher Technology Use"
http://www.educationworld.com/a_tech/tech159.shtml
"What parents should be far more concerned about is the relatively pitiful amount of learning going on in our classrooms. As the statistics clearly show, this is a worldwide disgrace. And its clearly not the fault of the kids. Children instinctively want to learn, and are drawn to the places where learning actually happens- such as their video and computer games. Infact, game playing kids learn so much it often intimidates their teachers"(Prensky, 2002).
Response:
I think that Prensky claim of parents needing to be more concerned about the pitiful amount of learning in the classroom than about learning with video games is a good point. I think that with today's standards of education like the No Child Left Behind, students are not receiving a in depth learning experience in the classroom anymore because most teachers do not have enough time to cover every subject at an in depth level and still meet their state required standards. I am not all blaming teachers for this. One reason that I think teachers do not use the video game technology available is because they feel that the way they have been teaching for years works, so why change. However most kids in today's society are technology learns, so I do think that more in depth learning can come from teachers of today and future generations investing in the learning the technologies equipment that can offer the student a chance to learn new skills but be able to enforce the ones that they already have been taught without putting the teacher behind in meeting her standards. It's the point to motivate and inspire are students to learn and if it takes video games to do that I say why not ( Prensky, 2002).
Reference:
Prensky, Marc. "Whats Kids Learn That's POSITIVE From Playing Video Games." N.p., 2002. Web. 26 Mar. 2012. http://www.marcprensky.com/writing/Prensky%20-%20What%20Kids%20Learn%20Thats%20POSITIVE%20From%20Playing%20Video%20Games.pdf.
Related Resource:
Article - "Encouraging Teacher Technology Use"
http://www.educationworld.com/a_tech/tech159.shtml
Thursday, March 29, 2012
Do you know USA - Scratch Project
This game test your knowledge in two different learning modes. In the first mode the name of a state appears on the screen and you have to find the correct state and click on it. In the second mode the name of a capital will appear and you have to find the correct state. There is a score box that keeps track of how many you get right. It has a new game button so you can play over and over again.
Wednesday, March 21, 2012
Double Entry Journal # 8
Quote:
"Video games will provide sets of challenges until certain actions, behaviors and skills become routine and automated. The games then provide a new problem in the form of a boss, new level or game mechanic that makes the gamer re-think their mastery, learn a new skill and then integrate this skill into the rest of the experience. This is where mastery is consolidated through repetition only to be challenged again, and it is an integral part of learning and expertise" ( 10 Things Schools Can Learn From Video Games).
Response:
I would have to agree that using video games in the classroom is a good idea. I believe that whenever a student plays a video game whether it be an educational game or a fighting game learning is happening constantly even if the student is not aware of it. I think that using video games offer them a chance to practice using their skills of logic, critical thinking, sequencing, and their other motor skills over and over again because if they play the same game over and over the skills they learn become second nature to them. Video games also offer different purpose and a varying level of usefulness when it comes to learning. One purpose I find very useful is that students can learn to handle cultural issues and to deal with different people and roles in their everyday life. So I can not find a reason why students should not use video games that both capture their attention and offers them a variety of learning skills that will only improve their futures.
Reference:
"Video games will provide sets of challenges until certain actions, behaviors and skills become routine and automated. The games then provide a new problem in the form of a boss, new level or game mechanic that makes the gamer re-think their mastery, learn a new skill and then integrate this skill into the rest of the experience. This is where mastery is consolidated through repetition only to be challenged again, and it is an integral part of learning and expertise" ( 10 Things Schools Can Learn From Video Games).
Response:
I would have to agree that using video games in the classroom is a good idea. I believe that whenever a student plays a video game whether it be an educational game or a fighting game learning is happening constantly even if the student is not aware of it. I think that using video games offer them a chance to practice using their skills of logic, critical thinking, sequencing, and their other motor skills over and over again because if they play the same game over and over the skills they learn become second nature to them. Video games also offer different purpose and a varying level of usefulness when it comes to learning. One purpose I find very useful is that students can learn to handle cultural issues and to deal with different people and roles in their everyday life. So I can not find a reason why students should not use video games that both capture their attention and offers them a variety of learning skills that will only improve their futures.
Reference:
10 Things Schools Can Learn From Video Games (2012, January 20). In Learning In Gaming -An Educational Approach To Video Games. Retrieved March 20, 2012, from https://online.fairmontstate.edu/webct/urw/lc15057011.tp0/cobaltMainFrame.dowebct
Tuesday, March 6, 2012
History of Education In The United States
Wikipedia Reliability Worksheet
Article title:
Answer the following questions to see how reliable a Wikipedia article is.
- Start with the main page. Does it have any cleanup banners that have been placed there to indicate problems with the article? (A complete list is available at http://en.wikipedia.org/wiki/Wikipedia:Template_messages/
Cleanup.)
Any one of the following cleanup banners means the article is an unreliable source:
This article or section has multiple issues. | No |
This article may require cleanup to meet Wikipedia's quality standards. | No |
The neutrality of this article is disputed. | No |
The factual accuracy of this article is disputed. | No |
This needs copy editing for grammar, style, cohesion, tone or spelling. | No |
This may contain material not appropriate for an encyclopedia. | No |
This article only describes one highly specialized aspect of its associated subject. | No |
This article requires authentication or verification by an expert. | No |
This article or section needs to be updated. | No |
This article may not provide balanced geographical coverage on a region. | No |
This is missing citations or needs footnotes. | No |
This article does not cite any references or sources. | No |
- Read through the article and see if it meets the following requirements:
Is it written in a clear and organized way? | Yes |
Is the tone neutral (not taking sides)? | Yes |
Are all important facts referenced (you're told where they come from)? | Yes |
Does the information provided seem complete or does it look like there are gaps (or just one side of the story)? | Yes, it seems complete |
Link to Wikipedia Article
Thursday, March 1, 2012
Double Entry Journal # 7
Quote:
"We know now that dyslexia is about so much more than just mixing up letters — that many dyslexics have difficulty with rhythm and meter and word retrieval, that they struggle to recognize voices and sounds. It’s my profound hope that our schools can use findings like these to better teach children who struggle to read, to help them overcome their limitations, and to help them understand that it’s not their fault."(Schultz,2011)
Response:
I believe that some students with dyslexia are often left behind in school because they are not properly diagnosed. I think that there are some teachers who see a dyslexic student as an underachiever due to their lack of what may look like carelessness or lack of effort. I feel that it is the teachers responsibility to provide an environment that is conductive to learning for all students whether they are dyslexic or not. Many students with Dyslexia just need a new and creative way to learn the same material as their peers. I think that the school systems should provide a curriculum for dyslexic students that is on the same educational level as non dyslexic students but that offers them several different resources to use when learning the material. I believe that by doing this it could greatly improve their learning ability.
References:
Related Source:
http://www.youtube.com/watch?v=OfAVwEAnxfQ
"We know now that dyslexia is about so much more than just mixing up letters — that many dyslexics have difficulty with rhythm and meter and word retrieval, that they struggle to recognize voices and sounds. It’s my profound hope that our schools can use findings like these to better teach children who struggle to read, to help them overcome their limitations, and to help them understand that it’s not their fault."(Schultz,2011)
Response:
I believe that some students with dyslexia are often left behind in school because they are not properly diagnosed. I think that there are some teachers who see a dyslexic student as an underachiever due to their lack of what may look like carelessness or lack of effort. I feel that it is the teachers responsibility to provide an environment that is conductive to learning for all students whether they are dyslexic or not. Many students with Dyslexia just need a new and creative way to learn the same material as their peers. I think that the school systems should provide a curriculum for dyslexic students that is on the same educational level as non dyslexic students but that offers them several different resources to use when learning the material. I believe that by doing this it could greatly improve their learning ability.
References:
Schultz, Philip. "Words Failed, Then Saved Me." The New York Times 3 Sept. 2011. Web. 29 Feb. 2012. http://www.nytimes.com/2011/09/04/opinion/sunday/with-dyslexia-words-failed-me-and-then-saved-me.html.
Related Source:
http://www.youtube.com/watch?v=OfAVwEAnxfQ
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