Thursday, January 26, 2012

Double Entry Journal # 2

Quote:

"Video games provide the learner with real environment that gives the students chance to stimulate what they want to learn. Now, there are many examples of using the video games in school. According to BBC News many educators do not use video games in learning. They think this kind of technology is only for fun and does not benefit their children. This point of view is wrong. According to many researchers, children can learn more effectively when they play video games than when they read books. Dr. David Lewis conducted a research on the MediEvil 2 historical game which is about the history of Victorian London. He found that the children can understand this story better by playing the game more than by reading the book" (BBC News, 2000).

Response:

I think that using video games in the classroom is a great idea. I feel that video games do have some educational value that could benefit many students. These video games could be used to meet the needs of all types of learner from the visual learner, kinesthetic learner and the auditory learner. I think that video games do combine all kinds of digital content like text, images, video, music and software. These can be used to teach many skills such as building language literacy, counting skills, motor coordination skills, critical thinking and problem solving skills. For me I feel there is one added benefit to using video games in the classroom, these video games can also promote team work among students.

Reference:

Web 2.0 and Emerging Learning Technonlgies/Learning Styles (2011, May 19). In WIKIBOOKS. Retrieved January 26, 2012, from http://enwikibooks.org/wiki/web_2.0_and_emerging_learning_technologies/learning_styles

1 comment:

  1. Amy, great response! So pleased that you mentioned games meeting different learning needs/preferences and also the team work!

    ReplyDelete