- Are there limitations to the amount of pictures, length of music, or video that can be used in a multimedia project?
The article states that " media and media messages can influence beliefs,attitudes, values, and behaviors." So I believe that there should be a limitations on the amount of photos, videos and music used in a multimedia project because these stories are all personal and they can provide people with compelling voices on topics. And so by using to many of these the story would began to lose its effectiveness as the visual and music would carry less meaning.
2. Do you need to request permission from the orginal creator in order to use copyrighted material in a multimedia project for a school related assignment?
No, you do not need to request permission from the orginial creator. This is supported by two different examples of proof from the article. The first being that " these uses of media will not have significant copyright implications,either because the content in question has been licensed or because it is covered by one of the specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act." The second example of proof is "If challenged they would be more likely to recieve special consideration under the fair use doctrine because they occur within an educational settings."
3. What are the general principles educators need to follow to ensure their digital story projects fall under fair use guidelines?
According to the article there are five general principles educators need to follow to ensure there projects fall under fair use guidelines. The first principle is " Employing Copyrighted Material In Media Literact Lessons - which is defined as choosing illustrative material from the full range of copyrighted sources and making them available to learners." The second principle that is stated is " Employing Copyrighted Material In Preparing Curriculum Materials - which is defined as you can integrate copyrighted material into curriculum materials." The third principle stated is " Sharing Media Literacy Curriculum Materials - defined as should be able to share effective examples of teaching about media and meaning with one another. The fourth principle states " Students Use Of Copyrighted Materials In Their Own Academic And Creative Work - defined as should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work." The fifth principle is " Developing Audiences For Students Work - defined as educators should work with learners to make a reasoned decision about distribution that reflects sounds pedagogy and ethical values." So if you follow these guidelines then you will be using the fair use code.
4. Have you heard any of the eight myths listed in the reading, if so, are you surprised with the truth?
Out of the eight myths in the article I was surprised by the truths of two of them. The first being the myth of " Fair Use Could Get Me Sued" i would have thought that people would sue in order to get payment for something they did no matter why they were using it. The second myth that surprised me was " If I'm Not Making Any Money Off It, It's Fair Use. (And If I Am Making Money Off It, It's Not)" I would have thought that using someone else work even if not for money was not ok but it seems if they are used for "noncommerical use" then you are fine.
2. Do you need to request permission from the orginal creator in order to use copyrighted material in a multimedia project for a school related assignment?
No, you do not need to request permission from the orginial creator. This is supported by two different examples of proof from the article. The first being that " these uses of media will not have significant copyright implications,either because the content in question has been licensed or because it is covered by one of the specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act." The second example of proof is "If challenged they would be more likely to recieve special consideration under the fair use doctrine because they occur within an educational settings."
3. What are the general principles educators need to follow to ensure their digital story projects fall under fair use guidelines?
According to the article there are five general principles educators need to follow to ensure there projects fall under fair use guidelines. The first principle is " Employing Copyrighted Material In Media Literact Lessons - which is defined as choosing illustrative material from the full range of copyrighted sources and making them available to learners." The second principle that is stated is " Employing Copyrighted Material In Preparing Curriculum Materials - which is defined as you can integrate copyrighted material into curriculum materials." The third principle stated is " Sharing Media Literacy Curriculum Materials - defined as should be able to share effective examples of teaching about media and meaning with one another. The fourth principle states " Students Use Of Copyrighted Materials In Their Own Academic And Creative Work - defined as should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work." The fifth principle is " Developing Audiences For Students Work - defined as educators should work with learners to make a reasoned decision about distribution that reflects sounds pedagogy and ethical values." So if you follow these guidelines then you will be using the fair use code.
4. Have you heard any of the eight myths listed in the reading, if so, are you surprised with the truth?
Out of the eight myths in the article I was surprised by the truths of two of them. The first being the myth of " Fair Use Could Get Me Sued" i would have thought that people would sue in order to get payment for something they did no matter why they were using it. The second myth that surprised me was " If I'm Not Making Any Money Off It, It's Fair Use. (And If I Am Making Money Off It, It's Not)" I would have thought that using someone else work even if not for money was not ok but it seems if they are used for "noncommerical use" then you are fine.
Code of Best Practices in Fair Use for Media Literacy Education (n.d.). In Center For Social Media. Retrieved February 13, 2012, from http://centerforsocialmedia.org/medialiteracy
Excellent understanding of assigned reading!
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